Original Post
Hi everyone, I recently implemented bounding box collision between any object with a bounding box and a loaded map (Quake 3 BSP format). However, I'm now stuck trying to implement collisions between two entities (ie, the player and an elevator). I'm not 100% sure how I'm meant to tell when one bounding box is inside another one (ie, a collision is occuring), especially when only a small part of one entity's bounding box may be colliding at once. Any pointers as to a method of implementing this (psuedo-code, tutorials, etc...) would be greatly appreciated. At the moment all I have is an idea that I may need to use the normal vector of each face of the bounding boxes. Thanks in advance!