Original Post
Myself and a friend of mine are planning to develop a game. Our plan is to use an applet in a browser as it makes it very accessable and compatible. Our game will be a 3D RPG. However I found out on the JMonkey engine forums that applets do have memory limits and performance limits. So my question is what do you guys think would be the best way to distribute a game like this in java, while minimizing the amount a user has to do to get it running? Thank you, Aaron.