Original Post
Dear all I know the screen coordinates only, which as far as I know are transformed coordinates (x,y,z). In SDK samples, there are untransformed coordinates ( like 1.0f, 1.0f, 1.0f) used. I don't understand how to plan a picture using these coordinates. I was searching DirectX help to find something more how to use these coordinates, but I didn't find anything. Could somebody hint me at how to use them or where I can read about it? Which coordinates are used to plan games scenarios? Could I know transformed screen coordinates only and be with it? ( I think no) Thank you in advance.