Original Post
I am getting ready to start a fairly complex 2D game and I had a question I wanted to clear up before I call my design good and start coding. How big of an issue is culling non-visible objects in a 2D game? Obviously the answer to this question is dependent on the number of objects in the game, but as a general rule, is the performance gain worth the extra coding to cull non-visible objects? Thanks for the help. [Edited by - u235 on January 20, 2008 8:31:37 PM]