Original Post
We are about to develop a train driving simulator which has a 6 dof moving platform, a train control panel hardware(lots of buttons, brakes etc), a control statition for scenario control, 3D (vega) and Soun Rendering and realistic train dynamic model. In this application thre is no online part but to make this simulator there should be 3 to 6 computers to handle specific parts of simulator and we will use a network library for his local network communication. I looked up http://www.gamedev.net/community/forums/showfaq.asp?forum_id=15 topic but there were no advice for such kind of simulators. Which kind of network structure should i use? Which network library is convenient for this simulator? Thanks