Original Post
Hello all, So I am setting up the audio framework for my latest game ( w/FMOD ), and am curious as to how you've managed multichannel audio apps. Right now, I have set it up so that I have 7 channels ( easily expandable to more ), dedicating a separate channel to the players/player-impact/enemy/enemy-impact/ambient sound/and two different channels for music ( for crossfading ). This seems the most logical approach, but I am wondering how others and achieved a deep. multi-layered audio environ... ahayweh