Original Post
With DXT format I have many artifacts of normal map texture. I've heard that in doom3, alpha channel and red channel were exchanged to reduce artifacts which is produced when an uncompressed normal texture is converted to DXT format. 3Dc format is also an alternative but it is not supported in nvidia video card. There are some alternatives like above and others, how do you think what the best alternative is for normap map texture compression instead of DXT in DirectX?