Original Post
I want some of my textures filtered linear and some filtered nearest for optimal results. Thats possible, right? Ive got this working in my engine but in a way that does not make sense, so I distrust my solution. Where do I have to place glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); or linear?