Original Post
Hello, I'm trying to implement Lispsm for shadow mapping. It seems to solve perspective aliasing but, at certain angles of light and triangles, appears something strange that I don't understand. What kind of error could be? As you see on the face of the small parallelepiped there is a jagged edge of shadow. http://images3.fotoalbum.alice.it/v/www1-3//247/24783/261420/error-or.jpg Here we have a window of 1024*768 and a shadow map of 1024*1024 in 16 bit integer. If you need some more information please ask me, any idea is well accepted, please answer to this post. Thanks in advance Emanuele