Original Post
Im using Visual C++ currently to make a simulation program consisting of a 'form' with an embedded frame displaying some rendering of 3D openGL based output. My question is, for a time constrained project where simplicity is currently favoured over complexity how should I go about implementing the visual portion of the project? Is it windows and MFC/Win32 (are these the same/similar)? Or is it linux? (what API's are capable of such a GL infused implementation?) ...just searching for some opinions....some help resources if known are always welcomed here, =D