Original Post
Hey, First of all I'm newly started with D3D. I read some articles and tutorials about the creation of Vertex Buffer but now I have a question. I was trying to find out which graphics library is more suitible for me lately and I figured out the vertex array implementations of OpenGL is changing in time. As far as I understand it was Compiled Vertex Array first and it has swapped with a new tech. and now They're using Vertex Buffer Object (VBO) for this goal. My question is; In D3d is there such changes on the things you use to do something. Is CreateVertexBuffer function up-to-date and fast enough or is it becoming obsolete?