Original Post
I'm converting an application from DirectX to OpenGL and I was using a color modulation feature in DirectX that allowed me, for example, to scale down the red channel of an image to 50% by specifying a color modulation value like 0xFF80FFFF. Is there a similar feature which I could use as I convert this to OpenGL? The image is being drawn as a textured quad in the new environment. D3DSprite was the old method.