🔒 Locked
Stealing game ideas?
Advertisement
Original Post
Hi there, I noticed on this forum that lot of people post their designs often with unique and quite good ideas. I was always afraid of posting more info than necessary in fear that someone can steal them and make game I designed sooner than me, mainly because my development is quite slow. Maybe I am just paranoid but I would like to know what do you think about it. Does it even happen? If so, is it bad? maybe guy that stole some ideas will make better game than me, so it may by good.
Quote:Consider: suppose you've decided to make a game. Would you rather steal someone else's idea, or make your own idea a reality? Would you ever "steal" someone's idea, short of them paying you to? Where are the legions of game developers who want to make a game but are utterly incapable of coming up with ideas?
Original post by lopenka
I noticed on this forum that lot of people post their designs often with unique and quite good ideas. I was always afraid of posting more info than necessary in fear that someone can steal them and make game I designed sooner than me, mainly because my development is quite slow. Maybe I am just paranoid but I would like to know what do you think about it.
Unless your idea is both stunningly original and very simple, it's almost impossible to steal it. Like if your idea is to create an rpg set in ancient south america, that's original, but even if I also make an rpg set in ancient south america the two games will look different and play different, so no one has really stolen anything.
Be rest assured that humans have been stealing from humans for thousands of years now. Thing is they call it, "learning". I doubt someone from here is going to make a 85 - 100% duplicate of a game you came up with. Plus this is the game industry and as with all industries, if it works, then copy it, alter it, and sell it as your own! [smile]
IOW, don't worry, you'll be fine.
IOW, don't worry, you'll be fine.
Some people detail their amazing new idea followed by some indication that all they need to do is simply sit down at their computer for a few hours, make it, sell it for 40GPB / 80USD a unit with somewhere in the region of 2 to 5 billion units sold worldwide, so that they may move into their solid gold mansion next week.
Those people will probably never see their funky new idea ever put into action; stealing it might actually be doing them a favour.
Those people will probably never see their funky new idea ever put into action; stealing it might actually be doing them a favour.
On the other hand:
You don't own what you can't protect.
So if you want your idea to be yours protect it. Keep it to yourself.
Once it's out, it's totally not yours.. That's actually good, no copyrights over ideas! Imagine the instability of the universe if we can copyright ideas! Yuck.
A guideline for myself: if it's not really worth protecting, share it.
You don't own what you can't protect.
So if you want your idea to be yours protect it. Keep it to yourself.
Once it's out, it's totally not yours.. That's actually good, no copyrights over ideas! Imagine the instability of the universe if we can copyright ideas! Yuck.
A guideline for myself: if it's not really worth protecting, share it.
Lopenka wrote:
>Does it even happen?
Yes, but not the way you think. People who have the wherewithal to actually make games (programming staff, art staff, audio staff, production staff, manufacturing, marketing, and distribution resources, etc.) have no shortage of game ideas. They certainly don't need to hang out on GameDev forums and get their ideas from amateur posts.
But look at all the Tetris clones, all the Sudoku games, all the Shanghai clones (erroneously called "mahjong") - there are tons of small game developers stealing ideas from the big boys.
Of course, you're talking about the young hungry indie programmer who's very technical but doesn't have ideas of his own. If he steals your copyrighted idea and you can prove it, he risks having you sue him. So why would he want to do that?
>If so, is it bad?
Of course it's bad to use other people's ideas rather than come up with your own.
On the other hand, it's hardly possible to make a computer game that doesn't use some aspect of someone else's game (a user interface for targeting, a menu style, a HUD element). That's an entirely different thing.
>maybe guy that stole some ideas will make better game than me, so it may by good.
Maybe. But some things aren't protectable anyway. But let's say you do have a unique new idea. And let's say you register a copyright for it. What's to be gained by posting it here?
>Does it even happen?
Yes, but not the way you think. People who have the wherewithal to actually make games (programming staff, art staff, audio staff, production staff, manufacturing, marketing, and distribution resources, etc.) have no shortage of game ideas. They certainly don't need to hang out on GameDev forums and get their ideas from amateur posts.
But look at all the Tetris clones, all the Sudoku games, all the Shanghai clones (erroneously called "mahjong") - there are tons of small game developers stealing ideas from the big boys.
Of course, you're talking about the young hungry indie programmer who's very technical but doesn't have ideas of his own. If he steals your copyrighted idea and you can prove it, he risks having you sue him. So why would he want to do that?
>If so, is it bad?
Of course it's bad to use other people's ideas rather than come up with your own.
On the other hand, it's hardly possible to make a computer game that doesn't use some aspect of someone else's game (a user interface for targeting, a menu style, a HUD element). That's an entirely different thing.
>maybe guy that stole some ideas will make better game than me, so it may by good.
Maybe. But some things aren't protectable anyway. But let's say you do have a unique new idea. And let's say you register a copyright for it. What's to be gained by posting it here?
Unless you have a couple million dollars to make your grand idea a reality (even if you do everything yourself you'll be slaving at your computer for months and that takes time, and time is money) then don't worry about sharing it with the world. It's very unlikely that someone is going to take an idea from someone else and do everything exactly as you detailed in your description and envisioned in your mind. If I share an idea and someone takes it and builds a game around it, I would be very grateful, since I can learn from the mistakes and do a better game (assuming I can do such project in the first place). There is no shortage of ideas, on the contrary as game designers people need to feed off other's ideas and new concepts to improve the industry.
As far as the mechanics go, you are very unlikely to have created anything new. Period. Even if you haven't seen it before in a game you have played, it has been thought of and probably done. Personally, I hope that anything I come up with can be used eventually, even if not by me. If it makes a game better, then more power to that designer! I've spent many hours talking with a friend of mine who's also designing his own game, and we've bounced ideas back and forth so much that I've listed him as co-designer in my docs. Often times, it's just the ability to talk out ideas with someone else more than any actual input, but it's invaluable. It's why I joined this forum.
They may steal your idea but not the details.
Think that it is more likely that a game could be 95% exactly to yours by casuality rather because it was stolen. If an idea has been stolen, I don't think it will a 95% copy.
Remember that a good story isn't a good story if it hasn't been told well. There are many different ways to tell the same thing
Besides you should worry of someone stealing your game source code, which needs a lot of effort to code and is hard to write again. Stories do have a lot of effort put in too, but you can write it again, or came up with another one. No one can take your brain, your talent (at least, to the date :D ).
A game source code worths a lot once it's been written (specially if it is efficient, implements an innovative algorithm, or hard to code) but ideas don't worth until they sold millions of copies.
Think about Harry Potter, nobody wanted to give a penny for them, except one company, and the book prooved to be a best-seller. Now the "Harry Potter idea" worths a lot, and it made everyone to do similar (unsucessfull) books.
Hope this helps
Dark Sylinc
Think that it is more likely that a game could be 95% exactly to yours by casuality rather because it was stolen. If an idea has been stolen, I don't think it will a 95% copy.
Remember that a good story isn't a good story if it hasn't been told well. There are many different ways to tell the same thing
Besides you should worry of someone stealing your game source code, which needs a lot of effort to code and is hard to write again. Stories do have a lot of effort put in too, but you can write it again, or came up with another one. No one can take your brain, your talent (at least, to the date :D ).
A game source code worths a lot once it's been written (specially if it is efficient, implements an innovative algorithm, or hard to code) but ideas don't worth until they sold millions of copies.
Think about Harry Potter, nobody wanted to give a penny for them, except one company, and the book prooved to be a best-seller. Now the "Harry Potter idea" worths a lot, and it made everyone to do similar (unsucessfull) books.
Hope this helps
Dark Sylinc
Chances are that other people have already thought of the same or very similar ideas to yours anyway, so it's quite likely that you'll see someone else release a game which is very similar to your own ideas before you create it yourself quite often.
People who are capable of producing games almost always have their own ideas anyway and would usually prefer to make those rather than someone else's.
As for people simply "borrowing" parts of your idea and adapting it to fit their own games, that happens all the time and is a Good Thing, and whether you realise it or not you do this yourself all the time.
I, for one, think you shouldn't worry about it.
For some related reading, check out Why you should share your game designs, by Daniel Cook.
People who are capable of producing games almost always have their own ideas anyway and would usually prefer to make those rather than someone else's.
As for people simply "borrowing" parts of your idea and adapting it to fit their own games, that happens all the time and is a Good Thing, and whether you realise it or not you do this yourself all the time.
I, for one, think you shouldn't worry about it.
For some related reading, check out Why you should share your game designs, by Daniel Cook.
It's not so much ideas that matter. It's how you handle them. If someone has the exact same idea as you, but they screw their end product up somehow, they're not really going to be a threat to you.
I can only agree with most of you, guys. An idea described in a few sentences or even a few words would be implemented 100 different ways by 100 different designers. You can hardly come up with an idea that is worth by itself all alone. Every designer has their own way of thinking and no one except you has the idea fully detailed, which means that the idea could result in similar features, but certainly not the same as if you did it.
Look at Blizzard. What do they do? They "steal" ideas from all the good games out there, refine them, use them to their best, and make great games. The result is best games on the market.
Other than that, if someone makes games by nothing but stealing ideas, those games are not going to see the light of day for their incapability.
Look at Blizzard. What do they do? They "steal" ideas from all the good games out there, refine them, use them to their best, and make great games. The result is best games on the market.
Other than that, if someone makes games by nothing but stealing ideas, those games are not going to see the light of day for their incapability.
To be honest, I do browse these kind of sites to read and analyze people's game ideas. I'd lie if I said I never ran across some interesting feature concept here and said to myself "hey, this is a good one - I could use something like this myself".
I do always feel good when I run across a game which introduces some of the features that "I thought of" (even if I never really said/wrote them anywhere). In fact, I would only be happier if my ideas were stolen and more often.
Then again, this is purely a hobby for me, and although I do have the technical knowledge to do so, I'm not sure I'll ever actually finish a game. So it's understandable if people who (intend to) get paid for doing this have a different opinion on the subject.
I do always feel good when I run across a game which introduces some of the features that "I thought of" (even if I never really said/wrote them anywhere). In fact, I would only be happier if my ideas were stolen and more often.
Then again, this is purely a hobby for me, and although I do have the technical knowledge to do so, I'm not sure I'll ever actually finish a game. So it's understandable if people who (intend to) get paid for doing this have a different opinion on the subject.
Quote:
Original post by Talin
I do always feel good when I run across a game which introduces some of the features that "I thought of" (even if I never really said/wrote them anywhere). In fact, I would only be happier if my ideas were stolen and more often.
I do always feel quite the opposite. I'm unhappy to see that someone came up with the same idea I had came up before. But this is just a little ego problem, nothing more.
Funny thing actually, I used to think people stole my ideas all the time. I'd think something up, excitedly tell a few mates, and then someone would release it a few months later. I think that when you are very involved in such a rapidly evolving industry, you tend to think about whats almost but not quite possible. The trick being that so does everyone else. As Wolf said, the execution of an idea is what matters. It's also the hardest part.
If you think people will steal your idea, make it yourself first, even if its in the simplest form, and only then, share it. Who cares if someone else uses your idea from there on.
I'd be more worried about people stealing your code and content over anything else. About 2 months into my last project, I made a backup CDR. It contained not only this project's code and artwork, but stuff I've worked on for over 8 years. The CD disappeared the next day. I didn't think much of it until several months later, when I was accused of stealing other peoples work. I hadn't even posted it on the web yet because it was in its alpha stages. Anyway, I finally posted screens when I got about 90% complete.
I'd be more worried about people stealing your code and content over anything else. About 2 months into my last project, I made a backup CDR. It contained not only this project's code and artwork, but stuff I've worked on for over 8 years. The CD disappeared the next day. I didn't think much of it until several months later, when I was accused of stealing other peoples work. I hadn't even posted it on the web yet because it was in its alpha stages. Anyway, I finally posted screens when I got about 90% complete.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement