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How do you transform D3D IM objects?

Started by October 15, 1999 02:29 AM
0 comments, last by GameDev.net 25 years, 4 months ago
How do you transform D3D IM objects?
Most of the examples I see only move the camera.
Create a transformation matrix for the object, and call IDirect3DDevice7::SetTransform() with D3DTRANSFORMSTATE_WORLD as the first parameter, the matrix as the second.

This specifies the matrix used to transform from an object's coordinate system to a world coordinate system.

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