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[Java] 2d game engine

Started by 2playgames 0 replies 2.3k views
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2playgames
2playgames
Team name: OpenWar (openwarengine.org) Project name: Victory 2D Engine Brief description: The Victory Engine is a flexible 2D Game Engine written in and for Java. It takes care of common 2D game elements such as: * A game loop with framerate control. * A collection of objects in the game * Drawing these objects * Sprites and other resource * Resource loading and management * Particles * Geometry and Collision Detection * Sound and Music * Input * Network It does not, however, provide logic specific to any type of game, such as an RPG inventory system or player movement algorithm. The Victory Engine was largely inspired by Game Maker. Target aim: Free, Open Source Compensation: Being FOSS, there is no monetary compensation for working on the engine. You do it for fun and helping aspiring game makers. Technology: Java Java2D JavaSound JInput JOAL OpenGL (LWJGL or JOGL) Talent needed: More programmers. Particularly, we need people who have experience with: JInput JOAL OpenGL Math, Geometry, Trigonometry Team structure: There are some people active at our forums, but this engine is mostly my own work, so far. Website: Site Wiki Contacts: Forum Previous Work by Team: The engine is part of the openwar project, which can be found at www.openwarengine.org. My own work can be viewed on my site, bartvanheukelom.nl Additional Info: This engine will be used in another project on OpenWar, which we have codenamed Project Dathon. It's a modular top-down RPG (not MMO, we are realistic). There is a WIP tutorial for the engine here: http://openwarengine.org/wiki/index.php/Victory_Engine_Tutorial Feedback: Any
------------------http://openwar.bartvanheukelom.nl - Open Source RTS Engine, new people welcome

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