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alias problem

Started by dan_dande 0 replies 700+ views
Original Post
dan_dande
dan_dande
hi I've made a mirror using render to texture technique, so that I use a texture for my mirror surface, everything is OK, but when I go near mirror, it starts to display everything as aliased, my texture is 512x512, should I change its size? (1024x1024 didn't run at all), or should I use some way for anti-aliasing the texture? any other way? thanks in advance
fladur
fladur
are you using c++ or c#?, either way you should try using anistropic texture filtering
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