Original Post
Hello, I am aware openGL isn't thread safe, so I didn't look into multitreading at all. But I am using c++/opengl/cuda and I have some unexplainable problems (with the cuda vs opengl) and I am thinking my visual studio is compiling it multitreaded which I never wished for. Is there any way to disable this, as I want to try this first before looking at other things.. Best Regards Nielske