Original Post
does anyone know how a 3d map is generally stored in object orientated code, what classes would be needed etc. I have a model class and was wondering if a map would simply be an array of models or even just one big model itself. If it is a model, or an array of models - do you convert each models vertices into world space before passing them to the renderer or would you be better passing the models object matrix along with its object space vertices to the renderer.? if anyone knows any good articles, or other posts about this subject, please post a link. thanx for any help.