Original Post
I'm currently attempting to learn Python by dabbling with simple scripts. I'm now thinking it might be time to aim for something a bit bigger; I'm planning on playing around with the curses module and making a few old fashioned ASCII games. However I'm still very much a beginner at Python, so I'll need to have learning resources open as I work my way through development. Python's got some good stuff on-line, but I like having a dead-tree book open beside me too. I've got a Borders bookshop gift voucher from Christmas that I need to use up, and a Python reference book would be very useful. But I need some recommendations on what kind of book would be best. Some notes:
- I'm fairly experienced at programming; been doing so for over a decade. I'm currently a bit rusty, having not done much serious programming for a while, but I don't need a book to cover the basics. Anything too beginner oriented might be less useful to me, as I'd need to sift through all the basic stuff common to programming to get to the Python specifics.
- I don't particularly want something that's essentially just a printed version of the online Python reference docs; I can access those online. If it works as a better reference, then that might worthwhile though.
- I also don't particularly need something specifically for games. I'm going to be using Python for a lot of other stuff too, and it's not as if I can't figure out how to use a programming language for games without having a book with "For Games" in the title [smile].