Original Post
Playing around with trying to figure out AABB. When I'm setting the transforms on my models I'm using whole numbers and the lengths of my models are in whole numbers. So when I construct the eight point OOB all the points are in whole numbers. But when I make the call to m_D3DDevice->GetTransform(D3DTS_WORLD, &matWorld) to make the AABB box after I'm done the points are decimals. I have to multiply by 100 to get what should be the proper coordinates. Am I doing something wrong or is GetTransform supposed to give by a matrix thats in decimal numbers?