Original Post
I know what scripting is and what is for. But there's still something I don't get. I want to use scripting because I don't know how to code in c++ things like non-interactive scenes, and because I want to desing the levels this way (my game is some kind of 2.5D (as in castlevania rondo of blood psp remake) survival horror (the main character is a "paper doll" with Flashback or the original Prince of Persia-like movements) It's a bit weird, but well.. I'd prefer to use c++ because I'm coding for a GP2X, which is only 200Mhz and I'm already using a 3D software renderer, so it has not power to run any scripting language, I think.. Can someone explain to me how it's done in c++ without using a scripting language? if not, how it is done using an scripting language as lua? I don't get how it's structured, if it's better to use one big script or multiple little scripts, and if the last, how it's done on multiple scripts.. I've read Game Scripting Mastery, but there is still something I don't get.. :(