Original Post
Hi, Does anyone got an example with the character controller from ageia PhysX? The one provided with the SDK is really hard to understand what they are doing. What i am trying to accomplish is, is to control an animated mesh character with a capsule or box for collision detection. Just for the record, loading an animated mesh from a file isn't a problem (i am doing this with a 3D graphics engine). If anyone has a working example for me I'd really appreciated it if you show me how you did it. Thanks in advance!