Original Post
From the nehe tutorials i've noticed that on the vertex buffer object tutorial (which can be found at http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=45) the code calls glEnableClientState(GL_VERTEX_ARRAY) before each render and glDisableClientState(GL_VERTEX_ARRAY) after each render. Is this really necessary? My program works if you just call glEnableClientState() at initialisation and glDisableClientState() at exit. I'm tempted to just carry on this way but from experience i know thateven if it works there may be some hidden or unobvious disadvantage to doing this.