Original Post
I am making a game that the playfield is just on a single screen. No matter what the resolution the playfield should use up the screen space. Now I know how to do this but how can I do this efficiently? Basically scaling my sprites on every screen resolution change and saving them to use later. Thoughts? Next question is would it be worth it? All my sprite size and blt'ing code would also have to adjust. C#/XNA