Original Post
Is fixed function matrix palette skinning possible, and if so, how? I did a bit of research and came up with a few things, most of them hardware and/or OS dependant. I'm wondering if there is a more standard implementation, perhaps not supported *everywhere*, but nearly so. I added glWeightPointerARB and glMatrixIndexPointerARB into my rendering code, naively assuming they would be supported by my card (GForce 7800GT). While my card wasn't made yesterday, it's not *that* old. However, wglGetProcAddress("glWeightPointerARB") and wglGetProcAddress("glMatrixIndexPointerARB") both return NULL. Basically I want to do soft skinning without a vertex program. Possible or no?