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FPS limit?

Started by scottrick49 Mar 5, 2008 at 4:03 PM 0 replies 1k views
Original Post
scottrick49
scottrick49
Hi, How come sometimes when I create OpenGL applications the FPS is limited by the refresh rate of the monitor, and sometimes its not? I dont think I'm doing anything different...
scottrick49
biggoron
biggoron
If it is limited to your refresh rate then you have vertical syncing on. If you're relying on Windows' WM_PAINT message or you have set GLFW's swap interval to a value other than 0, vysncing will be active. Also check your driver settings, it can be forced by it.

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