Original Post
I have an application where the resolution of my render window can be changed. To resize my render window I need to re-initialize the D3DDevice which in turn requires me to re-load all my textures. I was wondering if anyone knew a good way to do this. For instance, since I have already loaded the textures into memory, is there a way that I can grab them from memory instead of having to load them from the disk again? Thanks in advance sormjs