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Getting GPU texture data to CPU

Started by all_names_taken 2 replies 700+ views
Original Post
all_names_taken
all_names_taken
I'm using glTexSubImage2D a lot to update a texture in a component. For testing purposes, it would be quite handy to be able to retrieve the texture data from the GPU to perform checks at any time that the data loaded into it is correct. Is there any way of doing this in OpenGL?
all_names_taken
all_names_taken
Thank you, I think retrieving the entire texture will work well for my application!
V-man
V-man
It better to use GLintercept for debugging. If you have any questions on how to use, ask away.

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