Symbolism of the Labyrinth
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I'm a sucker for Symbolism like that.
But I can't think of labyrinths without thinking about Icarus. Icarus and his father, Daedalus, were imprisoned in a labyrinth the latter had built for King Minos. Daedalus was responsible for the creation of the Minotaur (by helping the Queen copulate with a bull), and so he and his son were trapped there.
We all know the rest: in order to escape, Daedalus crafted wings made of wax for Icarus and for himself, and warned his son about flying too close to the Sun or to the sea. Icarus flew too close to the Sun, his wings melted and he fell in what is now the Icarian Sea, near Greece.
The book I read had some speculation of whether there was any historical truth behind this. On possibility is that the labyrinth was a prison, not for the minotaur but for these tribute captives from Crete among others. The minotaur was actually a large mean man named Taurus who had twice in a row won the tournament of which the Athenian captives were given as a prize. Because he was egotistical and mean nobody in Crete liked him much, so when the prince of Athens arrived in with the tribute captives (a political disaster in the making) King Minos gave Theseus permission to fight in the tournament and, if he won, take the other captives back home with him. He did win, killing Taurus, and happy with the removal of this tyrant King Minos and the other Minoans let Theseus and the Athenians go home.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
This particular post and its timing is great for me, as I am researching myths from around the world for possible incorporation in a game.
Thanks!
Quote: Original post by lemonk9
Great post. I think that the symbolism within most myths are great fodder for books, movies, and games.
This particular post and its timing is great for me, as I am researching myths from around the world for possible incorporation in a game.
Thanks!
Glad you like the post, and that's cool that you're researching myths too. [smile] Have you found any of particular interest yet? And what sources are you looking at? In this case I was mostly lucky to grab the 3 books on labyrinths my library had and discover one was _the_ authoritative work on labyrinths (at least, as of 1985.) I also just finished Claude Levi-Strauss' The Story of Lynx and have his The Jealous Potter sitting on my floor for when I feel recovered enough to tackle another one, lol. I've also had success with a folktale theme index (cited in one of the forum stickies I think), an encyclopedia of creation myths, and Vladamir Propp's work with Russian fairy tales. I wish I could find anyone doing structural analysis of European fairy tales though, especially comparing older harsher versions with modern revisions.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
If you like the myths surrounding labyrinth, and the mysticisms about other worlds passage and magic learning, I would highly recommend the series of the Princes of Amber, from Zelazny. Most of the plot revolves around a labyrinth (not a maze) with some of the properties you describe.
Symbolism is always fun to integrate in a text or a piece of work. It can go almost anywhere and whatever the subject, you can find a related piece of mythology/symbolism.
I'm a big fan of Joseph Campbell and his books, particularly "Hero with a Thousand Faces." I find it interesting because he doesn't necessarily break down the origins of myths... but moreso the components. In essence, he says that most myths (from all over the world) fall under certain archetypes. That's why there's so much similarity between stories across varied cultures...
Think about it... how many heroes have "hung" from a tree... I can easily name three...
How many stories are there about a flood? Noah... epic of gilgamesh...the babylonian myth of Enki....
How many heroes - in books (Moses) , comics (Spiderman), movies (Neo), etc - received a call for action... but were unwilling to answer it immediately... until something tragic happened to them?
It goes on and on...
I find those similarities interesting... especially when I think about creating a "hero" for a story. In that book, I find one of the formulas for "good story telling."
I also find the Cabala very interesting as well. One of its stories about the Tree of Life became the inspiration for something that I'm working on called the "Tenth Sphere."
I'm definitely going to look into your book suggestions. They sound very interesting, and I can see how they could easily relate not only to telling a story... but also (maybe) level design.
sorry for the rant... I just find this subject very cool!
Thanks!
Quote: Original post by sunandshadow
I wish I could find anyone doing structural analysis of European fairy tales though, especially comparing older harsher versions with modern revisions.
Check out: The Uses of Enchantment: The Meaning and Importance of Fairy Tales. Note that Bettleheim has some controversy associated with him. I've read this book and found it much better than expected. I've also read his "Individual and Mass Behavior in Extreme Situations" which is a chilling first hand analysis of life inside a Nazi death camp.
It might be interesting to compare the journey of the labyrinth with the journeys described in Plato's Republic and Nietzsche's Thus Spoke Zarathustra.
Another labyrinth movie yet unmentioned is El Laberinto del fauno, wherein the labyrinth isn't a maze so much as a lair.
LessBread, thanks, Uses of Enchantment just went on my list of things to pick up next time I'm at the library. [smile]
Oh, on a mailing list to which I also posted the labyrinth stuff one poster pointed out that I missed the symbolism of the Thread of Ariadne - it symbolizes instinct/intuition, avoiding confusion, making progress without losing a connection to the past. Also the thread was wound on a clew, which is where our modern word clue, with its connotation of solving mysteries comes from. And metaphorically 'thread of Ariadne' is the name of the unicursal (single line) path walked or drawn through a labyrinth.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
And thanks for widening my field of view on interesting reading material (and possible sources of inspiration) with the suggestion to check out the works of Vladimir Propps; I've never heard of him before. It'll be interesting to see where Campbell's ideas stemmed from.