how can i use my animation in 3d Studio Max 2008 in MSVSUAL C++?
someone pls help me....
i want to use 3D STUDIO MAX 2008 as my visual arts designer..
how can i use my animation in visual c++? Directx?
how can i view my animation in MSVC++?
anyone who can give me the title of a book who teach 3d Studio Max C++ and directx
For game programming...
PLS HELP ME>...
THNX
pls give me the information.....
THNX
Wow you are mixing a bit stuffs up here.
3DSMax2008 is used to create models (or rendering pictures/movies, but that's not for games). Learning 3dsmax can be long and very hard to create something by yourself. If you are the artistic type, go learn it and simply do that all your life.
Visual Studio is a programming environment and can (amongst other languages) compile C++ code. Programming is another field and appeals completely to different people (rational and mathematical). Learning C++ can take very long and if you are a beginner you should start with an easier language first.
What you want to know, is that usually you export the model from 3dsmax to a file which can be in different formats. Then in your C++ code, once you have a working game engine (something which takes months/years to do depending on the complexity), you can code a routine that will read the saved model files, extract the position of vertices/normals/uvs and then render them using a library like OpenGL or DirectX.
Usually in a game, it's not the same guys who do the programming and the modeling.
3DSMax2008 is used to create models (or rendering pictures/movies, but that's not for games). Learning 3dsmax can be long and very hard to create something by yourself. If you are the artistic type, go learn it and simply do that all your life.
Visual Studio is a programming environment and can (amongst other languages) compile C++ code. Programming is another field and appeals completely to different people (rational and mathematical). Learning C++ can take very long and if you are a beginner you should start with an easier language first.
What you want to know, is that usually you export the model from 3dsmax to a file which can be in different formats. Then in your C++ code, once you have a working game engine (something which takes months/years to do depending on the complexity), you can code a routine that will read the saved model files, extract the position of vertices/normals/uvs and then render them using a library like OpenGL or DirectX.
Usually in a game, it's not the same guys who do the programming and the modeling.
Hi eronaranas!
You can select a path like this.....
1) select a game engine (like irrlicht)
2) They support loading animated models. Search for the name of the file they load in the samples/tutorials.
3) Replace the file name with the name of the model file you created.
4) Run the sample/tutorial
But, as Dunge said, programing is different from modeling or animating..
I suggest you to start from basics like drawing a triangle, loading a non-animated mesh and then loading an animated mesh. (in case, if you are planning to use DirectX)
If you are not ready "YET" to use DirectX, use/learn some game engine programing.
All the best.
Happy learning
You can select a path like this.....
1) select a game engine (like irrlicht)
2) They support loading animated models. Search for the name of the file they load in the samples/tutorials.
3) Replace the file name with the name of the model file you created.
4) Run the sample/tutorial
But, as Dunge said, programing is different from modeling or animating..
I suggest you to start from basics like drawing a triangle, loading a non-animated mesh and then loading an animated mesh. (in case, if you are planning to use DirectX)
If you are not ready "YET" to use DirectX, use/learn some game engine programing.
All the best.
Happy learning
Gents nandu Intelligents veyrayaa
All you need to do is find a good DirectX (.x) file export plugin for 3ds max.. (although I think it already has one preinstalled).
After you finish modeling and animation, go to File->export->DirectX and there you can setup what to export - model, animation, frames..
After that comes a little harder part.. You have to import that file animation into your application. You can search the web to find a nice method.
I personally never imported animation, just models..
After you finish modeling and animation, go to File->export->DirectX and there you can setup what to export - model, animation, frames..
After that comes a little harder part.. You have to import that file animation into your application. You can search the web to find a nice method.
I personally never imported animation, just models..
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