Original Post
I'm developing a cross platform OSX/Linux/XP/Vista game using the Irrlicht graphics engine. I'm researching sound C++ APIs. Our game is 3D but a top down space game. So I don't require extremely high end 3D sound processing. I know about these: IrrKlang (cost: ~$150) http://www.ambiera.com/irrklang/ OpenAL (open source) http://www.openal.org/ SDL_sound (open source) http://icculus.org/SDL_sound/ FMOD Ex (shareware license: $100) http://www.fmod.org/index.php/products#FMODExProgrammersAPI Opinions about either? Can anyone recommend another I'm missing? Thanks! :) [Edited by - Castaa on June 10, 2008 12:19:52 PM]