Original Post
I posted a while ago asking about this. I've had a hunt online and found something which a few others here may like - took me long enough, so I don't want to leave you all stuck like I almost was - went fixed point only to realise it was a bit of a fail in certain situations. Streflop seemed to be my solution. A friend of mine I'm working on the project with noticed it is used by TA Spring. (link missed as it seemed to miss half my post) Thats the solution to the problem we had - keeping all clients in game totally in sync - its an RTS so sending across every units position was not a good solution for us. Anyone else found any other neat solutions? [Edited by - Richy2k on June 30, 2008 7:58:47 AM]