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Multi tex alpha per vert

Started by jezham Jun 29, 2008 at 1:25 PM 1 replies 550+ views
Original Post
jezham
jezham
Hi, I specify tex coords the obvious way - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u, v) etc What isn't obvious to me is how to change the alpha for example just the 2nd texture (on a per vert basis)?
jezham
jezham
This is what I can achieve with 3 passes (borrowed textures from Infinity).

3 pass

How to do the same in 1 pass? Please!

[Edited by - jezham on June 29, 2008 4:23:40 PM]
jezham
jezham
Well that will teach me not to stick with display lists! when color arrays (via VBOs) are far superior!

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