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pathfinding help!
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Pathfinding in a real city isn't necessarily any different from doing it in a game. A* and Dijkstra both work well in their respective ways. What will work best for you depends on your exact need.
There's some reasonable information on ant colony optimisation on Wikipedia, including links to references. Is that sufficient?
There's some reasonable information on ant colony optimisation on Wikipedia, including links to references. Is that sufficient?
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