Original Post
Im working on moving a player in a 2d rpg. The player has integral x and y coordinates pertaining to a tile on the screen. The problem has to do with the animation of moving the player. The animation moves the player a float value of (.25 tiles) 4 times within .3 seconds to make the player look like it is moving rather than 'hopping' between tiles. Im pretty sure the problem has to do with a negetive float becuase I can move the player down and right fine. I read somewhere the float range is 3.45E +/- 38, which would not include negetives. I need the decimal for incremental movements, but also need them to be negetive to move the player up and left. Any help is appreciated. Jacob