Original Post
Hy. I read about dont use array or collection for store the 3d point in a model. Then how to indexes a havy structure of point: struct 3dpoint { float x; float y; float z } 3dpoint point= new 3dpoint(); point->x = 1; point->y = 0; point->z = 1; ..ecc for 1000000 next how to access at the 20000 point with pointers? or scroll all the 100000 points? thanks.