Original Post
Assuming a prior interest, what do you think the greatest barrier is to introducing new gamers to games that are considered "hardcore?" Is it A. Overly complicated user interfaces (including high hand-eye coordination demands in many cases)? B. Concepts and subject matter that tends to be too esoteric? C. A natural resistance people have to trying new things? D. An Us vs. Them attitude among hardcore game designers (manifested as an unwillingness to simplify)? E. Lack of good, in depth tutorials? F. Too much of a "sink or swim" mentality when it comes to exposing complexity upfront? G. ???? In the last few months I've introduced two gamers to Civilization IV, a game that's probably on the extreme end of "complexity in games" scale. In both cases it helped to be able to walk them through it step by step and start out with just the basics. But both have told me they would have never picked the game from the shelf on their own. Despite its complexity, Civ is now notable for having a completely mouse driven interface. It's a game with a slow pace where you can take your time learning, and it's also chock full of lots of hints and advice (if not always useful). If you assume a prior interest, say for instance a casual games player who is now wanting games with more substance and durability, what factors do you think stand in the way of making more hardcore games accessible to non-hardcore gamers?