Original Post
Recently I wanted to put some foliage in my game, so I got one of those models that is simply a bunch of quads dispersed around a point at random angles/sizes and a plant texture. However I am now having problems with it. From a little research it seems the problem is to do with alpha sorting, I did find a small demo on codesampler.com which used a trick of rendering from back to front to ensure the alpha would work. Now im not entirely sure, but this seems like alot of work if i have large numbers of plants in the one area. What i am wondering is if there are any alternative ways to approach this problem, and if not, are there any in depth articles/tutorials on it? Edit: Just found the search function... http://www.gamedev.net/community/forums/topic.asp?topic_id=157544 answers my question pretty well. [Edited by - spiggo89 on July 6, 2008 12:13:31 AM]