Original Post
Hi! I'm trying to implement a simple IBL scene but i have some problems with flickering pixels. they are barely noticable in the original rendering but when I run the scene through a blur filter they become more obvious. Blurred image currently I render the scene to a texture (using FBO) which I then use as input to the blur filter (fragment shader). the texture that is attached to the FBO has the following setup I'm running this on a 7600GT card and know that it supports floating point textures (according to GLEW) and beacuse the tonemapoperation works perfectly. so I'm wondering why the pixels are flickering and is there a way to fix that?
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_FLOAT, NULL);