Original Post
Hi people, I'm making a game where I need to put a terrain on it. So, I started making it using 3d studio max because there I can paint my terrain elevation to exactly what I want. In my scene, there's some houses above the terrain so I can put it nicely over it. But as I can see, people use heightmap to making terrain. I think using this method you lost control over you terrain height because all what you do is paint an image. So, I want to know if what I'm doing is right in question of performance and collision. If no, is there another way to make it without using heightmap and not lost control over terrain. Thanks a lot! Jose Ricardo