Original Post
Hi, i've got a feeling this might be a simple one, at least i'm hoping it will be. I basically want to use a custom texture as my mouse pointer during the start of the game. I'm not really sure how to set this during the creation of the directinput mouse device. Also if anyone is feeling generous with the information-giving i basically want to give the impression that the player is pointing a light at the screen, my basic idea is to have a texture that is partially transparent, to give the appearance of lighting up the surface. Please note i do not want to be creating a directx spotlight, if possible. To achieve this partial transparent will i have to use an alpha map. Thanks in advance for any help that can be provided