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3d engine design
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Original post by TiitHns
Is there any good books about 3d engine archidecture/design.
What objects to make global, best way to build message system, what parts to put into *.dll-s ...
"None", "Use the language's", "Everything" is a possible set of answers (the pure Object-Oriented C# one). There are many other possible sets of answers. Ultimately, it all depends on your language, your objectives, and your skills—there's no point in suggesting an all-object-oriented C# solution wrapped around XNA and optimized for heavily-shaded indooers first-person-shooters if you're doing procedural programming in C with OpenGL for a real-time-strategy game, is it?
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