Original Post
Hi All I have recently created a game scene in OpenGL which I've created a basic structure of a van. I now want to move it realistically. I can translate it fine around the scene but not realistically in that I can't make it translate in the direction the object is facing. Any one know of a good tutorial for this sort of thing? What area in maths/physics do I need to read up on? I'm aware it will involve trig but don't know the rest. Any help would be appreciated. Thank you in advance. Andrew