Original Post
Hi, In my application the user can click into the 3D viewer to mark things. However, I currently use a color picking to determine the clicked 3D position. This implicate that I only get the 3D position of the nearest vertex. But now I have a 3D mesh with big triangles so that the resolution of the mesh is coarse. So the clicked position could be far away from the real position... My question is now, how can I determine the "real" 3D position on the mesh? This is the projected 2D position onto the 3D mesh..? Thanks!