Original Post
The cAudio Engine is a c++ wrapper around openal to allow you to get sound and music into your games easily. Special Thanks to KittyKat, Sudi, Rooly, and BloodInch BackGround: The main reason behind making cAudio was there wasn't a hole lot of choices for getting sound into your game. Basically there was audiere, fmod, bass, irrKlang,and SDL mixer. Also there was openal which cAudio is built on. The only problem with using openal is its hard to use in games. So cAudio was born. Download: http://deathtouchstudios.com Supports: ogg,mod,xm,it,and s3d Features: * 2d Audio * 3d Audio * Pitch control * Directional control * Velocity control * Listener orientation control * Doppler control * Looping * Multiple streams * Load file into memory and play * Stream file * Play,pause,and stop controls * Easy to use Audio manager * Self contained *no longer need runtime installed* License: The license is really simple on cAudio. Its free to use for commercial and non commercial products. All we ask is that you add the logo to the intro of your game and credit cAudio in the credits of your app. If your creating a app that isn't a game simply putting cAudio in the about section would be fine. If you have a legitimate reason behind needing to use cAudio without crediting it contact us and we can come up with some sort of agreement. If any of these logos don't fit your game or you just clearly don't like them you are free to create your own. I hope this can help the many people out there who have trouble with other audio libs. Id love any feedback you can give me :)