Original Post
Hi, I'm working on a system where glLineWidth() doesn't quite work the way it does on Windows. I can't specify anything over 1.0 ( it just clamps it to 1 ). So I'm unable to render thick lines. Anyone know of a good way I can "fake" this using triangles? Ideally I'd like to write a function like this: DrawLineWidth( float x, float y ); That would magically do what glLineWidth() would do for me normally :) Anyone have any ideas on the best approach for this? Thanks!