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Suppose we want to create a game with the most intricate, profound, mesmerizing, etc. worldbuilding ever. We will allow both science fictional and fantastic elements. Please contribute a few simple elements and/or elaborate on someone else''s contribution. Please limit the playing area to one planet or other large habitable structure.
Lesse, I''ll begin with... hmm...
-Eggs
-Zebra/tiger stripes on something other than one of those animals.
-A simple object or a time (of life or of the year) that triggers confusing changes in oneself or reality; this should happen several times or regularly in the game world.
Eggs and tiger striped things that are not tigers? Either it''s getting a little bit late over on your side of the country, sunandshadow, or you have something up your sleeve. 
Ok, lesse, hmmm...
Ummm... (thinking)
-A clocktower, (possibly futuristic), very tall, and it chimes everyday at noon. It is not tiger striped.
Ok, lesse, hmmm...
Ummm... (thinking)
-A clocktower, (possibly futuristic), very tall, and it chimes everyday at noon. It is not tiger striped.
-A clocktower, not too tall, but in a large building. The building is decaying, and the clocks ancient mechanisms are getting rusty. The clock is still very accurate, but its mechanisms are so unbelievably noisy you''d think its just going to disintegrate. The unreal noise can be heard for miles. To mark the exact hours, the watch suddenly goes completely silent. In these moments the city inhabitants (especially near the watch) cover their ears (like we would to protect from a very loud bang).
-zebra striped eggs of the black&white zebra striped python
-zebra striped eggs of the black&white zebra striped python
Green and violet pearls, and the pythons have wings.
All the weeds in this world make lovely flowers.
All the weeds in this world make lovely flowers.
The locals can actually see with these pearls, because of enchantments they put on them. But they all know what it''s like to be blind, so that''s why they''re afraid when the clock stops ticking. They are all very sensitive to sound, and many take their eyes out when they listen to or compose music. At the other end of the scale are visual artists and art conisseurs, who may steal or kill for a pair of pearls that sees particularly well.
What happened to their original eyes? What is the important difference between the way green and violet pearls see? What happens if you wear one of each?
What happened to their original eyes? What is the important difference between the way green and violet pearls see? What happens if you wear one of each?
Whoa, I''ve been deified! 
Allrighty, how about the big eyeballs are my guardians of balance, watching to see that the status quo is not disturbed. And the flying pythons, which happen to have cobra-like hoods with big "eyes" on them, watch the balance on land.
Allrighty, how about the big eyeballs are my guardians of balance, watching to see that the status quo is not disturbed. And the flying pythons, which happen to have cobra-like hoods with big "eyes" on them, watch the balance on land.
Indeed, and being clumsy as they are, the crabs often misplace their ears, relying on the friendly rabbits to borrow ears off. Also, the humanoid inhabitants (as was implied by my imagination that the pearl-eyed creatures are), borrow the ears of crabs and rabbits, and similarly to the different colours of pearls, each of the two types of ears allow them to perceive the world differently, wearing both having the same effect as wearing two of each coloured pearl. It is implied that the inhabitants do not actually have ears of their own, either.
The one pearled wanderer wants to use the clock tower crystal as his second eye. Where did this idea come from? The village shaman has shown him hyroglyphs that told a story of the visitors that built the clock and left the crystal. The wanderer is a physical freak and outcast from the village - crab and rabbit ears alike have never worked for him - as such, he is deaf and has no fear of the clock''s noise or its silence!
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