Skip to main content
gamedev.net
🔒 Locked

export engine interface through dll

Started by souls Jul 17, 2008 at 3:28 AM 1 replies 550+ views
Original Post
souls
souls
Hey, i have browsed the web for informations on exporting classes/interfaces through a dll but unfortunately i have not found any clear information about this yet. More precisely, i am not sure how this is usually done for graphics engines. I have written a little graphics engine and now i would like to put it into a single dll (later i would like to put the renderer into its own dll too, in order to use different rendering APIs). What i want to know is: What is usually exported through a dll and how can i do this. thanks souls *edit* The engine is written in C++ and uses the STL.
RobTheBloke
RobTheBloke
Quote:
Original post by souls
What i want to know is: What is usually exported through a dll and how can i do this.


link
souls
souls
Quote:
Original post by RobTheBloke
Quote:
Original post by souls
What i want to know is: What is usually exported through a dll and how can i do this.


link


cool! thanks!

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.