Original Post
Dear All, Does anyone have a good fractal method for generating cloud distributions? I'm currently using just a simple fBm fractal based on perlin noise. This looks ok, but the distribution is too regular. Does anyone know a better method? Texturing and Modeling has lots of information on generating 3D structures for a single cloud, but not much on large 2D cloud maps, or even good methods of distrubuting the 3D clouds. Thanks for any suggestinos. Jesse