Original Post
I have one or two concepts that I would like to incorporate into a design document. However, I don't want to flesh out an entire game just to express those ideas. Notably, I want to see how dynamic content generation would fit into an action RPG. Where objectives change depending on what is currently going on in the world, and you get to effect what is happening around you. The system is actually designed for an MMO, but I think it would be wisest to develop it into an imaginary single-player RPG first, so I don't have to worry about the thousand other aspects of MMOs yet. I'm also trying to test out a new combat system that is extremely simple to learn, but provides a lot of strategy and skill. I'm thinking the best way to do this is to make a simple mini-world with a basic plot, and and when I get ideas like these, I can just plop them into the pre-set background. On a very small scale (small world, only two factions, two classes), balance will be easy, and I'll be better prepared to write a larger scale design document for an MMO. Do you think this is a good approach, or just a waste of time? Do you have your own quick, easy methods of fleshing out on-the-spot ideas? -Humble Hobo